So I got bored with the step-by-step development of Flickeredchannels as migrants started pouring in by the bucket-full, so I kept playing without documenting. The fortress is now a Barony with a fluctuating population of about 100~ dwarves, and somehow there's never more than 10 idle.
Here's maps of all the main locations.
The main entrance:
The main entrance to the fortress is a large hall with a tower that goes up from its right half. The tower goes up about four floors where a retractable bridge permits access into the hills. This is mostly to allow ease-of-access for my dwarves since it serves no tactical purpose.
The entrance hall floor is slick with blood and vomit and bones. It's also where we do our trading. Somewhere in there is the corpse of a Giantess, as well as that of a wandering Minotaur. These two Uninvited Guests didn't cause much trouble for me since my military descended upon them like a storm; where I had a lot of trouble was the Grizzly Bear. Some hunter decided he wanted to eat bear that evening and shot a bone bolt at the bear.
He was promptly torn apart. The bear, being a bear, remained angry and started hunting down dwarves and murdering them. It was a while before I noticed and brought in the military, and even then it managed to take out a few soldiers.
The main burial chambers are located outside the fortress and double as a historical hall. I once had a dwarf remain over the grave of a loved one for so long that they died of thirst.
The Baron's tomb is in the fortress proper, one level beneath the noble quarters. The development of his tomb has had an interesting effect on the dwarves. While carving it out, a dwarf wandered into the half-finished tomb, took off his pants, then left. Then a few others did the same, discarding robes and dresses. I guess they don't like him?
The top floor of the fortress is only one level above the Meeting Hall, but about four or five levels undergound. There's nothing particularly remarkable about its development or content. The food stores just keep growing, being anywhere between 1,000 and 2,000 units of food at any one time. The apartments themselves no longer need to grow as there are more rooms than living dwarves (there's more apartments on other floors).
After each goblin ambush, it's important to go assigning the now-vacant rooms to those unlucky migrants that didn't get a room in time. One of my favorite things to do is, after a while of running a fortress, snooping around the wardrobes and chests to see what the dwarves have collected. So far, they only seem to gather clothes and the chests remain empty.
I actually really want the Dwarven Economy to get implemented.
Also, you can see that I get miasma, but the refuse room is sealed off, thus protecting everyone else from the horrors of the stench of death.
From the main hub of the fortress, you can access every other part. In general, except for a few back-tunnels, the dwarves have to pass through the main meeting hall to get anywhere. From the apartments to anywhere else, they'll be forced to run into each other on a regular basis. The meeting hall also has a well and an enormous banquet-style table.
The hospital, barracks, jail and arena are the only sections you can access from the outside without setting foot inside the meeting hall.
The floor beneath the meeting hall has the main bulk of the apartments. It's also where I have the wood shops and the metal smiths, as well as the military barracks and the jail.
The jail was built mostly out of habit. Luckily for Flickeredchannels, the mayor's only interest was the construction of trumpets and preventing us from exporting them, so no one's ever been arrested for failing to fulfill these mandates.
The barracks are relatively small for the size of the military, currently 60 strong, comprised of more than half the population. With so many dwarves in the military, I only ever have half training at any one time with one squad patrolling outside. The result has been good. I just need to outfit them with more metal armor.
The bottom floor is where I keep all the stone. One of the things I hate when digging out a fortress is all the extra stone stockpiles you wind up with, so what I do is set one or two masons to do nothing but carve blocks out of the stone we gather. In the earlier stages of the fortress, this is fine, as construction runs rampant and blocks are needed. When a fortress matures, however, it's less effective, as the block stockpile just grows and grows.
Monday, May 30, 2011
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