13th Sandstone, 1051, Mid-Autumn: Blind Cave Ogres And Other Dangers Of Farming
So I asked Dee to set-up a few cage-traps in the tunnel that leads into the fortress from the caves, but about mid-way through setting up the last of them he was interrupted by a couple of wandering Blind Cave Ogres. He had the good sense to run back into the fortress, behind the other traps he'd thankfully had the time to set-up, and the two Ogres ran straight into them.
Fortress-death averted!
Of course, now I have two Ogres in cages I need to stash somewhere.
What to do, what to do...?
Can you say fighting arena? I'm sure nothing could possibly go wrong with this plan!
24th Sandstone, 1051, Mid-Autumn: More Migrants!
Well, this is a surprise! I guess news of the survivability of the fortress has spread! We have now jumped from 7 dwarves to 15, which is both a good and bad thing.
Obviously, the advantage is that we get all those extra hands at labour. The disadvantage is feeding, clothing, and sheltering all these dwarves. I think I'll draft a bunch in the military and send them off on suicide missions.
So, among the newcomers are: Romain, Steph, Meghan, Alanna, Danielle, Tansy, Nicolas, and Liisa. Geez, only two guys in the whole group. I'm running out of people I know. We have Brewers, Cheese Makers, Tanners, Buthers and Engravers. Gonna have to see about getting them to make themselves useful.
I've just noticed a real serious problem, besides the Ogres that might bust out of their cages and kill us all, that is: we're out of alcohol.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment